Players


  • Daniel “Lurac” Swanson
  • Matthew “Silenci0” Charles
  • Jake “Torkotah” Molloy
  • Jacob “Burribo” Honcoop
  • Philip “Vex” Snyder
  • Shaun “HomieMyrk” Honcoop

Rosters


Billings Central Rams CS:GO Varsity

 

Rules


7. COUNTER-STRIKE: GLOBAL OFFENSIVE

7.1. ANTI-CHEAT

The usage of EasyAntiCheat (Easy™ eSports) is required for all official matches taking place on servers owned by the High School Esports League. For servers not owned by the High School Esports League, no additional anti-cheat is required.

7.2. MATCH PROCEDURE

7.2.1. Series Lengths

Matches are played as a best of 1 in the preseason and regular season, best of 3 in the postseason, and best of 5 in the grand finals.

7.2.2. Server Settings

A server owned by the High School Esports League may be provided for an official match, and will be provided for postseason/grand final matches. Server region and maps played must be determined in advance to the match and relayed to the High School Esports League administrator overseeing the server assignment. If a server owned by the High School Esports League is not provided, a server hosted on PopFlash.site server must be used. The higher seed will create the PopFlash lobby with the following settings:

  • Location: To be determined by team captains before the match begins in accordance with rule 3.2.
  • Map: To be determined by map veto in accordance with the tournament stage series length in 7.2.1. and the corresponding map veto procedure in the sub-rules of 7.2.3.  

No servers other than those hosted on PopFlash.site are to be used without prior written consent from High School Esports League administration.

7.2.3. Map Veto

7.2.3.1. Best of One

The higher seed will have the ability to choose who starts the veto. Teams will take turns banning until there is a single map left (3 bans each).

7.2.3.2. Best of Three

The higher seed will have the ability to choose who starts the veto and act as Team 1, with the second banning team acting as Team 2. Teams will take turns and will pick/ban in the following format:

  • Team 1 bans a map
  • Team 2 bans a map
  • Team 1 picks the first map
  • Team 2 picks the second map
  • Team 1 bans a map
  • Team 2 bans a map
  • The remaining map will be map three

7.2.3.3. Best of Five

The higher seed will have the ability to choose who starts the veto and act as Team 1, with the second banning team acting as Team 2. Teams will take turns and will pick/ban in the following format:

  • Team 1 bans a map
  • Team 2 bans a map
  • Team 1 picks the first map
  • Team 2 picks the second map
  • Team 1 picks the third map
  • Team 2 picks the fourth map
  • The remaining map will be map five

7.2.4. Map Pool

Only maps which are currently in the Active Duty map pool are permitted for play in official matches.

7.3. RESTRICTIONS

7.3.1. In-Game Names and Tags

A player’s in-game name must contain their registered name on Varsity Esports. A player’s name, group tag, or weapon tags are prohibited from containing any of the prohibited material outlined in rule 2.7.3.

7.3.2. Configuration/Start Parameters

The following commands are not permitted:

  • mat_hdr_enabled

The following start parameters are not permitted:

  • +mat_hdr_enabled 0/1
  • +mat_hdr_leven 0/1/2

All other configuration changes are allowed as long as they do not give the player or their team an unfair advantage in the match. If three or more players of the same team are found with forbidden settings their team will forfeit the match. High School Esports League administration may decide under special circumstances to give a forfeit to a team even if they have less than 3 players with forbidden configurations.

7.3.3. Scripts

The majority of scripts are not permitted except for buy, toggle, and demo recording scripts. The following scripts are prohibited for use including but not limited to:

  • Anti-flash
  • Bhop, or bunnyhop
  • Burst Fire
  • Center View
  • FPS
  • Jumpthrow
  • No Recoil
  • RateChanger
  • Stop shoot
  • Stop sound
  • Tooltips

If you are unsure on whether or not a script is allowed or not, contact a member of the High School Esports League administration before playing an official match. A player can be penalized for scripts in any config file regardless if it is used or not.

7.4. STOPPAGE OF PLAY

7.4.1. Technical Pause

If a player has a problem that prevents them from playing they may use the pause function to pause the game at the next available freeze time. When pausing teams must announce that it is a technical pause, why the pause was called, and approximately how long the pause will take either immediately before, or after using the pause command. If no reason is given it can be assumed that the pause is instead a tactical pause. Both teams are prohibited from having any tactical conversations during a technical pause.

7.4.2. Tactical Pause

Each team is allowed 4 tactical pauses of 30 seconds each per game. When pausing teams must announce that it is a tactical pause immediately before, or after using the pause command. If no reason is given, or the 30 seconds has expired the opponent may unpause the game and continue playing. If a team exceeds their 30 second limit by more than 5 seconds it will count as using another tactical pause.

7.4.3. Admin Pause

A High School Esports League administrator can pause the game from their station at any time as seen necessary.

7.4.4. Pause Communication

During a pause, headsets must stay on unless instructed otherwise by a High School Esports League administrator. Any form of communication among a team is only permitted during a tactical pause.

7.4.5. Match Disruption

If a player drops before the first kill of the round the round will be restarted if possible. If a player drops after the first kill of the round the game will be paused in the next freeze time.

If a match is disrupted (e.g. a server crash) within the first 4 rounds of a match, then the match should be restarted. If the match is disrupted after the initial 4 rounds the match should continue where it left off, with the following changes made to the configuration:

  • 5500 starting money
  • The remaining rounds unplayed should be played

If backup files are available they should be used to resume the match.

7.5. PLAYER COUNT

Both teams participating in a match must provide 5 players at the beginning of each game. During a game, if a team should lose 2 players that have disconnected with the intention of no longer playing in the match at the same time, that team will forfeit the remainder of the game to the opposing team. If a team is not able to field the required amount of players for additional games in the series, then they will forfeit the remainder of the match.